![]() I think everyone did and for me, where this game is interesting is where it has revived the TW campaign, which was mostly so bad and stale by now. They are TW type battles with extremely different and crazy units and I really like all of that so much. With all this, I am going to almost totally gloss over the battles a bit but they are so fun. I know that is probably something say fighting game fans identify with, but it is especially important here for what it does to create a mix of dynamic factors in the strategy layer of the game that, after a cycle of support, made Total Warhammer one of the best TW games and an amazing game in general. Value seemed fair for the stuff added, they added a bunch of free stuff actually (including a faction) and in the end, I find a lot of added value in their DLC because the factions are added as campaign factors regardless of if you buy them. However, I had seen CA be a little annoying with DLC and put out some lackluster games lately so I was wait and see.Ī year and a half or so since this game first came out, I wanted to write about this game in general, because I think it has improved so much and is worth attention. I have been a long time Total War fan and had a phase where I dabbled in Games Workshop table top, but since they just have had a good appreciation for it, especially in games, if done well. There was a lot to cover.I was interested in TW: Warhammer immediately but I waited to buy it. If there are details I’ve missed, I am so sorry. Expect Bray herds!Ĭhanged effect bundles that WOC Lords and Legendary Lords spawn with so now they come with immunity to ground and sea based attrition. None of that in our Chaos Invasion!īeastmen warherds gain +5 horde growth, +200% extra income form Razing raiding, raiding and 150% from post-battle loot.īeastmen warherds have a static +2 animosity bonus. Increased army value and unit templates on Norscan invasion (Bjorning against Dwarfs and Greenskins).īeasts of Chaos are disabled. World Walkers(Norsca) and Wintertooth are both vassalized to Warriors of Chaos when they arrive and will share their enemies. Norscan military buildings has a small income bonus (max 50 and 80 on some). World walkers(Norsca) and Winthertooth’s taxrate (10%), building income (50%) and local recruitment capacity (3) is increased factionwide. Wallbreaker trait (character own) (KHOLEK SMASH!)Īdded a few new details to Sigvald’s trait: Modified Kholek’s weapon to deal Three Times the damage to siege defences. 100% upkeep (lords army) (works as a failsafe)Īdded a few new details to Archaon’s trait:Īdded a few new details to Kholek’s trait: Unit experience per turn +10000 (Lord’s army) (This is because I could not find any other way to get it conveniently so the armies in late chaos invasionĪdded a few extra details to Sarthoraels high priority gain Skill: Units now don’t gain a leadership debuff from lords dying". ![]() "All units gain End Times Discipline(all armies). "Leadership +10 for Monster units (all armies)" "Leadership +10 for Chosen units (all armies)" "Leadership +15 for all WOC units (all armies)" ![]() Sarthoraels little hidden skill called "Daemon of Tzeentch" now has Updated skill utilization hints to force Archaon, Sarthorael, Kholek and Sigvald to go for their unique personal trees a bit more favorably. Warriors of Chaos has +1000% research rate, Recruitment cost and upkeep -100% and horde growth +5 Here are the different difficulty rankings: (Factions affected are Warriors of Chaos, Servants of Chaos, Puppets of Chaos, Bjornling) Regular lords (19-21 early, 30-32 late) and heroes between 19-21.Ĭhanged starting horde building templates to feature more buildings and higher horde level.Īdded a new script which guarentees higher ranked Armies on spawn. Increased spawning levels of Heroes and Lords:Īrchaon and Sarthorael starts at lvl 40. If you use my Chaos units mod, then will work with this mod.Īrchaon and Sarthorael have specialised army templates. DLC units are applied, shaggoths and high tier infantry is more common. Increased army value and changed units spawned on both Early and Late chaos invasion. (Example: Legendary is 24 stacks late invasion) Increased horde spawns on both Early and Late chaos invasion. Late game Imperium requirement is 12 (from 10) If you’re using any mod that already changes the trait icon and such… sorry?Įarly game Imperium requirement is 9 (from 7) ![]() The unused trait "disciplined" has been renamed to "End Times Discipline" with a new description and a new icon.
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